Flaxen alabaster.
Dark brooding silver sway.
Her hair behind the camera, laughing. She’s smart, that one. And more spirited than five-star
On dogs, R2D2, C3PO, + beautiful interactions.
Beauty is mathematics. Beauty is objective. Or subjective if you insist, but only within a range of mathematical objectiveness. But
Beauty is like phyllo dough.
In researching the aesthetics of interaction design, I’m at the part where I’m trying to articulate what makes
Good design kills.
Many products are ugly. Many are beautiful. But how many are the epitome of these extremes all at once?
Terry
Kicking and screaming.
Up the stairs. I need to print this damn thing. Need to print it. Sign it. Lick it. Send it.
Talk to me.
In contemplating the aesthetics of interaction design, beauty as defined by all five senses must be considered: Seeing, Hearing, Touching,
Time and aesthetics.
Beauty may be in the eye of the beholder, but the eye of the beholder has a biological preference based
Square one.
I have no idea what I’m doing. But that’s the fun part.
One of the main reasons I